A block wargame is a board game Wargaming that represents military units using wooden blocks instead of cardboard counters or metal/plastic miniatures.
Often, block pieces display the main information in the center with a series of numbers (or pips) around the edge, so that the current strength of the unit can be shown in a "step-reduction" system (where a unit's strength is reduced step-by-step, as it takes damage during combat.) When the unit is undamaged, the largest number will be displayed at 12 o'clock. When the unit is damaged, the player turns it counterclockwise so that the next largest number is at 12 o'clock, with the number of pips at the top of block indicating its current strength. This continues until the unit's strength reaches zero, whereupon it is removed from play.
Alternatively, some block wargames require the player to remove the block representing the damaged unit from the board and replace it with a block with a lower strength.
In 1972, Lance Gutteridge of Gamma Two Games originally planned on using six-sided dice to represent pieces and to provide for step reduction in combat strength. The high cost of dice led him to decide to instead use embossed wooden blocks showing 2, 3 or 4 steps in combat strength. The first such block wargame was Quebec 1759, depicting the campaign surrounding the Battle of the Plains of Abraham. Gamma Two Games later produced the block wargames War of 1812, simulating the war of that name, and Napoleon, simulating the campaign leading up to the Battle of Waterloo. In 1982, Gamma Two changed its name to Columbia Games.
Through the 1980s and 1990s Columbia Games was practically the sole publisher of block wargames. Their releases during this time included Rommel in the Desert, covering World War II's North Africa campaign; EastFront and its sequels, covering the European theater of World War II at the corps level; and Bobby Lee and Sam Grant, covering the Virginia and Western theaters of the American Civil War. The only significant change was to replace the relatively expensive embossed wooden blocks used in the old Gamma Two Games with plain plastic blocks. Each game then comes with a sheet of stickers to be affixed to the blocks.
GMT also released a block wargame series called Commands and Colors: Ancients which met with wide approval. Note that this series of games does not fall under the tradition definition of "block wargame" as the units have identifying marks on both sides of the blocks, eliminating the fog of war aspect of most Block Wargames. Simmons Games has published the innovative Bonaparte at Marengo, which was nominated for a 2005 award for Best Historical Simulation by Games Magazine; the game features unique long blocks, reminiscent of the symbols used on battle maps.
Since 2011, VentoNuovo Games has modernized the block wargames sector with the use of new logical algorithms and the creation of ultra-detailed topographic maps. With 14 published titles, it is today the most active company in the sector.
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